Post Reply  Post Thread 
State of the engine
Author Message
Jader
Developer
*****


Posts: 292
Group: Developers
Joined: Sep 2006
Status: Offline
Post: #1
State of the engine

Currently i have done support to multipass lighting and normal mapping. The lighting calculation are always done in World Space, i removed the Tangent space option to clarify.

07-08-2007 10:28 AM
Find all posts by this user Quote this message in a reply
Vicente
Administrator
*******


Posts: 972
Group: Administrators
Joined: Sep 2006
Status: Offline
Post: #2
RE: State of the engine

Great news man Smile

07-08-2007 10:59 AM
Visit this users website Find all posts by this user Quote this message in a reply
Alikar
Software Engineer
***


Posts: 219
Group: Registered
Joined: Oct 2006
Status: Offline
Post: #3
RE: State of the engine

It seems to be working great, although the FPS is preety low, but that is what you expect when nothing is optimized.

07-08-2007 08:58 PM
Find all posts by this user Quote this message in a reply
Jader
Developer
*****


Posts: 292
Group: Developers
Joined: Sep 2006
Status: Offline
Post: #4
RE: State of the engine

I think the speed is right. It seems that if you render 1 box and it gives you only 70 fps with 2 lights, when you render 100 boxes the fps will drop down to 1, but it's not true. You do not have to count the number of objects to give you an idea of the render speed, you have to count the number of pixels rendered!!

07-09-2007 07:12 AM
Find all posts by this user Quote this message in a reply
Jader
Developer
*****


Posts: 292
Group: Developers
Joined: Sep 2006
Status: Offline
Post: #5
RE: State of the engine

Now i've added the spotlight. Next stop: projectors.

07-11-2007 02:30 PM
Find all posts by this user Quote this message in a reply
Reed
Developer
*****


Posts: 314
Group: Developers
Joined: Oct 2006
Status: Offline
Post: #6
RE: State of the engine

Latest on my end: I fixed the culling and rendering matrix issues that were happening, and now have everything setup so the cull pass creates everything positioned relative to the camera.

This was one of the main motivations for the current scene graph design, and it seems to work perfectly. Hopefully, this should eliminate most of the issues that occur with very large coordinate systems, and allow for arbitrarily large terrains to be used in Jade 2 (once terrain handling is in place).

07-12-2007 01:03 AM
Visit this users website Find all posts by this user Quote this message in a reply
Jader
Developer
*****


Posts: 292
Group: Developers
Joined: Sep 2006
Status: Offline
Post: #7
RE: State of the engine

Added SpotLight projectors

07-13-2007 09:55 AM
Find all posts by this user Quote this message in a reply
Reed
Developer
*****


Posts: 314
Group: Developers
Joined: Oct 2006
Status: Offline
Post: #8
RE: State of the engine

Alikar Wrote:
It seems to be working great, although the FPS is preety low, but that is what you expect when nothing is optimized.


Alikar,

Try now. Smile

-Reed

07-17-2007 01:54 AM
Visit this users website Find all posts by this user Quote this message in a reply
Alikar
Software Engineer
***


Posts: 219
Group: Registered
Joined: Oct 2006
Status: Offline
Post: #9
RE: State of the engine

Will do when I get the chance.

07-17-2007 05:33 AM
Find all posts by this user Quote this message in a reply
Alikar
Software Engineer
***


Posts: 219
Group: Registered
Joined: Oct 2006
Status: Offline
Post: #10
RE: State of the engine

I just looked at the engine. Friggen Awesome.

07-24-2007 05:07 AM
Find all posts by this user Quote this message in a reply
Vicente
Administrator
*******


Posts: 972
Group: Administrators
Joined: Sep 2006
Status: Offline
Post: #11
RE: State of the engine

Hehehe

07-24-2007 07:47 AM
Visit this users website Find all posts by this user Quote this message in a reply
Post Reply  Post Thread 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Current state of Jade Vicente 1 2,134 04-17-2008 04:50 AM
Last Post: Alikar

View a Printable Version
Send this Thread to a Friend
Subscribe to this Thread | Add Thread to Favorites

Forum Jump: